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FC Garff

Writer's picture: AzumaoAzumao

Updated: Aug 6, 2020

Yo guys, what's good?


Az here, once again with another installment of Quick Cuts.

Today we are playing with FC Garff.


Let's get into it.

 

FC Garff is a Fated Light Defender with a Physical Attack type.


Skills


Passives:

Protect 3 - Shares Health with the lowest max HP ally and heals their Health by 30% of Garff's current health at the beginning of a round.

Gains 1 Mana, if health of target is less than 20%.

Gains 1 Mana, if the target is above 70% HP.


Breath of Mana - Provides Front Row with permanent 1 Mana.


Command - Grants all allies with less health than Garff the Command mark and increases Defense and Health by 20%.


Barrier of Will - Triggers when 70% or more damage is received with one hit.

For 2 turns, FC Garff's Defense will be increased by 50% and afterward increases Damage received by 30% for 3 turns.

 

S1: Deals 187% Damage to 1 enemy. Additionally Curses the enemy for 6 turns, dealing 49% Damage per turn.

 

S2: Deals 420% Damage to the back row enemies.


 

Gear and Stats

My Garff has a full blue set, increasing his Block by 390. Additionally he will gain 1200 HP from the set.

All gear is fated and at Level 40.


His main stat priorities should be Defense, Block and as much speed as you can get.

Any additional Block Defense Rate is welcome.

 

I took Garff into PVP, paired with FC Degas and FC Vallar in the front.

The back row will consist of FC Rera, FC Annie.


This is a more experimental Team, trying to benefit from the less Attack, stuns and massive Damage output.

Share Health and Protect will work well together I think

It's a very balanced team, but not tested much.

 

Let's go over Strengths and Weaknesses


Strengths

Garff has one of the best passives. Increasing your Defense and Health in all areas of the game with a very reasonable condition. Basically your Damage dealers will always receive this buff. Unlike other passives, it's not limited by a number, but simply by the HP amount.


This makes Garff viable in all Areas of the game.

FC Garff additionally has the Unbreaking Will passive, which makes him really tanky.

If you can pair him up with a healer, or somebody who can take the heat from him, you can keep him on the field for a long time.


Command marks also have great interactions with Rudley and FC Vallar, making them even more viable when paired up.

 

Weaknesses

It's very hard to find a weakness for FC Garff.

The FC fixes the lower HP issue regular Garff had, giving him a whopping 1064 HP.

I looked hard, but FC Garff might actually be a Hero with no particular weakness.


If you really would have to name something it might be that he is the light Element, .

His passive also doesn't stack with his Element, giving Mana while allies are alive.

So he will always be at 1, even if his allies die.

 

Conclusion

FC Garff is a real Champ. Regardless of place, she will provide your team with lot's of Benefits.

Be it Dungeons, especially Light/Dark days, where she grants naturally weak Mana gainers, with additional Mana.

The added Health and Defense are always great, making her a must pick in Dragons.


FC Garff's animations are top notch and I can bring her into any content and be happy with her performance.


If you got lucky like me and pulled her, definitely make sure to gear her up and bring her everywhere. She will make content so much easier and enjoyable.

 

And that's already it.

If you like my content, consider subscribing to my youtube channel and leave a like on the video.

Let me know in the comments, which hero you want to see featured next.

As always it was a pleasure to have you here.


I will see you in the next one and until then, enjoy the Grind.




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